Game
Grimlock
8 years ago

Bad Habits ATM


Initially I would’ve worked on the systems and prototype enemies, too bad.. procrastination is kicking itself again or rather i’m burning out, either way I have some interesting parts where i planned on experimenting and dotting down possible aspects of the game.

As for now - main goal is to create low enemies with move-sets and trigger objects



0 comments

Loading...

Next up

this is far from the game title i mentioned, i guess i'm gonna have to rename this game since it's still work in progress

HUD Design

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Another house i made long time ago.

Runestones: from concept to in-game model🗿

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

So here's the first of the zodiac signs i will make for the next weeks.

Demonstration of the spells and their effects :)!