Game
Grimlock
8 years ago

Bad Habits ATM


Initially I would’ve worked on the systems and prototype enemies, too bad.. procrastination is kicking itself again or rather i’m burning out, either way I have some interesting parts where i planned on experimenting and dotting down possible aspects of the game.

As for now - main goal is to create low enemies with move-sets and trigger objects



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HUD Design

this is far from the game title i mentioned, i guess i'm gonna have to rename this game since it's still work in progress

We are under attack!

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

Levels' maps.

it happens

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM