Game
Grimlock
8 years ago

Bad Habits ATM


Initially I would’ve worked on the systems and prototype enemies, too bad.. procrastination is kicking itself again or rather i’m burning out, either way I have some interesting parts where i planned on experimenting and dotting down possible aspects of the game.

As for now - main goal is to create low enemies with move-sets and trigger objects



0 comments

Loading...

Next up

HUD Design

this is far from the game title i mentioned, i guess i'm gonna have to rename this game since it's still work in progress

Chiaki Nanami!

Another house i made long time ago.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

Path of Kami, running around the shrine area

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)