The "forced" port from unity collaborate to plastic SCM totally DEMOLISHED the project. What does this mean? It means I lost pretty much everything. I do want to continue this project, so I might start remaking the game ground up. What this does mean however is that i can fix some major bugs that were in the first version and write the programming better because i have a little more experience now in it (even thought I was off unity for 6 months lol)
Next up
New textures :D
Update 0.3.0: TileMap Update
Removed the weird 1234 buttons to spawn player spawns and crate spawns. Now, it is all in one menu!
New page update for new game. Gif on how the level editor functions so far!
YAAAAAAAAAAAAS!!!! I DIIIIID IT!!!! I GOT THE WORLD EDITOR TO WORK :DDDDDDDD
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
I-Buki
Mio-Da!
Ibuki Mioda!
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Rockin the Guitar, an Axe like Guitar I made for my Uni project
Regular exercise is key for healthy wings.
Try it out!
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