The "forced" port from unity collaborate to plastic SCM totally DEMOLISHED the project. What does this mean? It means I lost pretty much everything. I do want to continue this project, so I might start remaking the game ground up. What this does mean however is that i can fix some major bugs that were in the first version and write the programming better because i have a little more experience now in it (even thought I was off unity for 6 months lol)
Next up
Update 0.3.0: TileMap Update
Removed the weird 1234 buttons to spawn player spawns and crate spawns. Now, it is all in one menu!
New textures :D
YAAAAAAAAAAAAS!!!! I DIIIIID IT!!!! I GOT THE WORLD EDITOR TO WORK :DDDDDDDD
New page update for new game. Gif on how the level editor functions so far!
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Smile! Here, take some happy pills! β¨π #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
"Thanks guys for endless hours of fun." π
(My first fan art. Read the article, please.)
Runestones: from concept to in-game modelπΏ
Shadow The Hedgehog X pixel art
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. π₯³
I want to know - what's your favourite quest reward?










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