What have I done this week?
I have fixed the bugs and problems I am bound to encounter by following a unity3d tutorial on unity3d.com.
I have fixed performance issues by changing the draw distance of the detail to just outside the camera’s view.
I have fixed a lighting glitch by changing the skybox to a gradient in the lighting tab and turning the actual light source from baked to mixed so that I can have a real time effect with baked performance.
I had made a nice UI that, after a while of re programming, now works however, I need to change its colour scheme so that it stands out from the bright scene.
What do I plan on doing next?
I plan on making the game my own instead of a clone of a tutorial game.
I plan on fixing more bugs that are bound to appear.
I need to make more art and to not rush the thumbnail of the game to make it more appealing to an audience that may or may not exist.
I will add title screen and any other screen that may be needed for the game to function properly.
Finally I will kiss the asses of some news people to market my game so that people actually play it when it launches.
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