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Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
I did it because the schnoz felt off center.
And also to fix the game breaking bug, that too.
I played some video games this year. Here's a list of them.
Feel free to check a look if you want. Or don't.
No idea why I feel like updating this so much lately, but here's some stuff.
I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.
This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.
Relevant footage: https://www.youtube.com/watch?v=-0Ab1_Mdcqc
Started working on a thing.
No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.
Anyways, here's front facing Buckets.
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).
Here's a vaguely defined list of all the games I played in 2025.
I'd also like to mention Fool Time, the recent Jon Bois miniseries about the telegraph, as an honorary "Highlight of the Year."
It's an honorary mention since Fool Time isn't a video game.
Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.











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