Next up
Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.
1.2 PROGRESS REPORT #2:
The new route is complete. There's still more I want to do, but I'm in the homestretch.
No concrete release date yet, but I'll probably be out sometime before May 10th.
Emphasis on probably. Releasing before then isn't guaranteed.
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.
1.2 PROGRESS REPORT:
Things are going well, but there's still quite a lot left to do. I'm going finish a truncated version of the update first, and after that I'll start prioritizing working on the update's new route.
(More details in the article)
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).
I did it because the schnoz felt off center.
And also to fix the game breaking bug, that too.
Cow Tools.
Started working on a thing.
No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.
Anyways, here's front facing Buckets.
Arbor Day
I have no idea why it took me this long to do that first thing.











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