Language select screen after you start a new game (no longer 2 separate files);
Reworked intro text. Now it teaches you how to play the game instead of a vague lore dump;
Now the character select screen will inform you a name for the character's ability and the name of their gyro;
Reworked stages to eliminate exploits;
Feedback shouts now appear above your RPM. It informs you about your last attack and if it was successful;
Reworked back/forfeit button to reflect it'll send you back (instead of an X);
The Pause menu now will have more info about what each button does;
Enemies will now chase you if your RPM is above theirs (instead of waiting until it becomes red);
Head bounces will now eject you after 4 bounces, enemies will no longer live on top of your head;
Dimitri can fail at his attack now, giving you more of a chance at the ground too;
Rebalanced fight order for all characters;
Minor graphical fixes.
Next up
Another update for my game, Gyro Gear, a platform fighter inspired by Beyblade!
This is the new main menu. It'll be the central hub for all the modes available, including the new Options and Profiles menus.
Some of the arenas of my little game inspired by Beyblade and Super Smash Bros.
I really wanted to avoid tropes like ice, lava and jungle. Every one has a history in the game's lore.
Follow the game if you're interested, the first version is almost out!
Hi, I'm Sette and I'm still working on updates for my game called Gyro Gear!
Recently I've developed 3 new typefaces from scratch for the game. I want the game to be 100% original by the next update.
Here's the new logo!
This week I've been working on a few alternate skins just for fun
The G-1st Tournament is about to begin. Get your gyros ready to fight!
I'm very close to launch my first little game in this series, so please follow if you're interested!
Hey, I've just released a new game!
It's an endless runner where you take control of Death herself and collect souls. There's also some other sinister people trying to collect souls too.
Also they're kinda rude, so be careful when playing it.
I've decided to change the direction of my next game. Like a 180°. But that's game development for you.
And I'm really proud of it!
(All the images here are placeholders, this is very early)
I'm working on a new project!
It'll be on the same engine/framework I did for Digimon: Digital Heroes. That means an action platformer focused on transformations. But now with a new and original material.
I still have to change the enemies' sprites, of course.
But here's a taste of what I'm working on now!
Follow me to get more updates :)
Gyro Gear Tournament, my game inspired by BeyBlade and Super Smash Bros., is OUT NOW!
At least the "Arcade mode" release.
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