This week, I finished the basic terrain and gas system. It uses 2D Perlin noise with a set size for each asteroid, they currently contain 4 basic materials
Copper - basic metal
Dirt - can be used as a soil
Sand - filtration
Moss - Oxygen generation


This week, I finished the basic terrain and gas system. It uses 2D Perlin noise with a set size for each asteroid, they currently contain 4 basic materials
Copper - basic metal
Dirt - can be used as a soil
Sand - filtration
Moss - Oxygen generation


So
i may or may not make an full art of some person or i may just leave this like that-
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Rockin the Guitar, an Axe like Guitar I made for my Uni project
My D&D art for my family so far (WIP if you couldn't tell)
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
After more than two years of hard work, Aeon Nightmares, a story focused horror themed platformer finally has a public demo.
Be sure to let me know what you think!
Sometimes it is like a walk in the park.
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