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Batch Town 0.3.0 is out! New Features: - Save system! - Icon Have fun, and remember to save!
Batch Town 0.2.0 has been released! New Features: - Lvl 2 has been added - New variable: Power - Updated Title - Fixed some small grammatical errors - Added a super rare monster I have yet to fully test this so please report bugs or errors!
Alert your guards, Batch Town 0.4.0 is out! New Features: - Level 3 - Raids - Merchants - Twins - Towers (Adds Power) Fixed: - Soldier RNG - Mysterious Monster RNG - Typos - End of day deaths Have fun and again, please report bugs!
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Another house i made long time ago.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa MarĂa Regla. It is one of the natural wonders of the country!
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