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You'll end up battling in all sorts of locations across Pinto. We made special battle scene backgrounds for each one. (These backgrounds will also appear as your current location on the File Select screen.)
The same attack can come in different colors depending on the pony using it. #pixelart #animation #mlp #indiegamedev
Moves like Wonder Bolt here are an example of the 2010s brony era DNA embedded into this game. โก
Joyance is Here to Welcome the New Year! ๐ฅณ
- art by SugarMorningโ ๏ธ
It's an interesting challenge getting ponies of varied size to fit onscreen together. #gamedevelopment
#BattleGemPonies Acts 1-3 are all meant to release this year, each one 10 weeks apart. (Let's see how that goes!)
Each pony has DOZENS of expressive animations. That's why it takes so long to get each one from single concept sprite to finished in-game. (Aseprite's the tool used to get these pixels moving around so nicely.)
Apologies for the delay. But unforeseen life events have delayed the release of BGP's Alpha1 release by a couple days.
Every attack in #BattleGemPonies is made up of a series of particle effects. โจ
This ones a spinning glob being lobbed!
Getting particle systems like this to work was surprisingly tricky. Especially when it came to making it all flip properly when the opposite combatant uses the same attack.











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