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My game's builds may get too chaotic at times (Items you find are random, there's currently 500+ items)
Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)
Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I've just uploaded some of Forz'o Gravity's OST in case you want to listen to it, you'll find it at either the game's page or you can listen to it on YouTube; https://youtube.com/playlist?list=PLd_YyAp1Lxe5EStl6uS06cWd1Fj52… (reuploaded to add preview)
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
On the latest version of Forz'o Gravity I have made it so the harder levels are optional so not everyone has to suffer through them
I initially tried making Forz'o Gravity 10 years ago and stopped that to start other projects, it wasn't until the recent years that I decided to give this project a go again from scratch, so wanted to share with you lot a video comparing the old game
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
Some more progress on the battle I've been cookin' up
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