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Forz'o Gravity
5 years ago

Been developing a mode which adds helpful checkpoints throughout the levels, for those that are looking for a more chill experience




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Made it so whoever has the killing blow on bosses will have their portrait displayed for the entire party, designing the portraits for each character has been fun! #multiplayer #roguelite

I initially tried making Forz'o Gravity 10 years ago and stopped that to start other projects, it wasn't until the recent years that I decided to give this project a go again from scratch, so wanted to share with you lot a video comparing the old game

Released Carefree mode in Forz'o Gravity, which enables extra checkpoints throughout the game for those looking for a more chill experience

My game in 50 seconds #indiedev #Gamedev #steam

Reworked the party visual system (Visual data the players receive from each other, such as character and weaponry), so now their appearance should be cleaner! #screenshotsaturday #indiedev #gamedev #bulletheaven

I've created a new form of parkour in Weefager! What do you think?

The game now has fishing! (it's some sort of joke item, quite powerful too)

Possibly keeping this feature which allows the player to see what's ahead

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

I was working on the back-end of things, so I've been quiet for a bit, so here we go; have another tile-system rework! #pixelart #indiedev #gamedev