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704
3 years ago

Been working on a Tetris clone recently, mostly for my own learning. I hope to make it very customizable - custom block skins/rotation modes/drop speed/etc.




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Marble Mania releases tomorrow! Tonight I want to show off the city night level. It's full of dazzling lights and also marble Pinball.

#Gaming #Games #GameDev #IndieDev #IndieGame #Platformer

Reliable Reactors Co. is launched! Made this game in 48 hours for Ludum Dare. Was a real challenge, but I managed to barely scrape by the deadline. You play as a power plant worker trying to regulate an unstable reactor.

Here's the beach level from my #IndieGame #Platformer Marble Mania. It's boardwalk themed, so has lots of water and Ferris wheels. Probably the hardest of the 3 levels.

#Gaming #Games #GameDev #IndieDev

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

#gjbroadcast

MARBLE MANIA IS OUT! I've worked on this game for so long, it's nice to finally have a finished product. Marble Mania is a 2D Physics Platformer, with open levels and collectables.

#Gaming #IndieGame #GameDev #IndieDev #Platformer #Physics

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

Release Date - Devlog 5-24-2021

Thanks for 50+ downloads! I'm very happy with how Marble Mania has performed and I hope you've all been enjoying it.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Thanks for Marble Mania's success. I'm working on a new long-term project now - a Grand Strategy RTS. I'm really just prototyping game mechanics right now, here's what I've done with the overworld so far.