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3 years ago

Been working on a Undertale framework for Godot. So far I am working on a clamping system so the soul thingy stays in the box.




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Uhm... I am using Windows 10, and for some reason, the gamejolt client doesn't load the App or anything, it just gets stashed into the background processes.

Mad Mew Mew but they're a Mew instead.

Made an arena system for an undertale framework I am working on in Godot.

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Been working on a 1st person dungeon-crawler RPG thingy themed around pokemon (1/3) This is the prototype for the overworld stuff.

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Been working on a 1st person dungeon-crawler RPG thingy themed around pokemon (2/3) This is the prototype for the battle system. VERY WIP. I got selection working. So that's cool!

Heya! I am back on developing this sonic fangame now, and I actually have something to show for it (early prototype stuff shown above). It is officially undiscontinued. Progress will still be slow of course, but I feel I will have a lot of fun making it.

Zombie in action! #GameDev #Art #PixelArt

Nevermind, lol.

Unitale is great and all, but you need Unity to do the overworld, and my computer can't run the Unity Editor :/

Anyways here's a video of me testing the box collision. I fixed the glitch in this video shortly after.