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3 years ago

Been working on a Undertale framework for Godot. So far I am working on a clamping system so the soul thingy stays in the box.




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Nevermind, lol.

Unitale is great and all, but you need Unity to do the overworld, and my computer can't run the Unity Editor :/

Anyways here's a video of me testing the box collision. I fixed the glitch in this video shortly after.

Small Update Regarding the Development of Noelle's Repentance

Been working on a 1st person dungeon-crawler RPG thingy themed around pokemon (3/3) These are some concept arts! The stuff besides the first one are REALLY old. Have been having this in mind for a while.

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

Made an arena system for an undertale framework I am working on in Godot.

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

Been working on a 1st person dungeon-crawler RPG thingy themed around pokemon (1/3) This is the prototype for the overworld stuff.

Been working on a 1st person dungeon-crawler RPG thingy themed around pokemon (2/3) This is the prototype for the battle system. VERY WIP. I got selection working. So that's cool!

Zombie in action! #GameDev #Art #PixelArt

vs. Test Sprite leak?!?!?! (Just kidding, maybe. I am just trying to learn how to Mod FNF. I never done it before.)