Game
HAYAMI-CHAN

11 months ago

Been working on the game UI, stats like percentages and timers were always on-screen, but now most are viewable only in the menu.

Time now moves only when performing activities or moving between areas, instead of constantly ticking in the background.




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Coffee Boost

When drinking coffee in the mornings you will gain a Boost..

[read article for more]

Closer look at interactions (now with more Tai)

Characters will have different dialogue when you have 50% or more stress when using "Talk".

Interactions are subject to change/work in progress.

Encounters

Instead of Tall Hayami having an "Interaction scene" like the other characters, she'll have "Encounter scenes".

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

The first Tall Hayami encounter cutscene WIP

Plus, now the bathroom has a light switch, spooky~

Welcome @pracystudios to Game Jolt!

They're the developers behind Nocturne, a Rhythm RPG inspired by Chrono Trigger and Undertale, where every enemy has a unique song, which you defeat by playing notes Guitar Hero style.

Now with more voice acting

Encounter Mechanics

When Tall Hayami appears, you’ll enter an Encounter Scene where you must choose the right actions to survive.

Come visit our Patreon to read up on some of the cool new things Fusion3 can do with your objects. Monthly blogs start now! #CF25 #Clickteam #MadeWithFusion

https://www.patreon.com/posts/fusion3-blog-in-123871484

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