1 year ago

Been working on Weasel engine for P2 been adding features and recoding the UI and Honestly pretty proud of it. It's 2x performant than regular UPBGE and has more debugging features that help me


Weasel engine is a UPBGE.org fork that was made to fix many developer related issues with the engine, Improving performance, adding new features and UI improvements, these speed up my development process and production quality.



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Currently working on the game's rendering engine rewrite. Replacing Eevee NEXT code with a much more optimized fast renderer for high quality realtime rendering

This soon will be merged to blender soon!

Read article

https://www.youtube.com/watch?v=QWPtcwFdW3o

It's official! I am apart of the Jolly 4 team and have been for a while now! I worked on the new animation that has been revealed for the Fangame Direct 2!!

Read article for FAQs

sorry if I've been very radio silent, working on Jolly 4 at the moment.

Perceived REALITY still is in a huge writing phase very proud of it so far, a lot's happening and it's not so easy to get stuff done quickly. be patient with me boys!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Testing my game engine and the work in progress renderer (Opal rendering, a rewrite of eevee)

don- don't ask why he's here.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Have a pic of my dog Maya. She's really tired, she just gave birth to like 6 babies last week. Still am very busy with college.

as a final goodbye (there's still a chance). Here's this Jolly 4 wallpaper I made for 30K Follower milestone. I'd like to share more if Ivan is fine with me doing.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Scrapped Half life 2 Render I was going to do for the anniversary.

[Composition context: Gordon foreground, G-Man background (Suzanne as placeholder), Ominous lighting, HL2 color pallet]