Game
NukeOTron Sucks Collection
10 years ago

Before Dragonian, I tried making an RPG.


Since SOL is associated with the collection, this article is associated with the NukeOTron Sucks Collection.

Before I made Dragonian, anything with ninjas, and even Super Starton, my first completed game, I wanted to make video games. My first project, the first game I ever tried to make, was Staff of Laria.

The history of this game dates back to my early teens, after having a strange dream that became the start of the tale, and the story started.
The original version was on the OHRRPGCE, the Original Hamster Republic RPG Creation Engine. It didn’t get far, but trust me, OHRRPGCE is a very useful RPG maker.
The story back then was shallow.

Later on, I discovered RPG Maker 2000. It was effective. The story is a bit more developed, but not much.

Anyway, since the problem with RPG makers is that you can’t make your own battle system. …which led to the GM version. Personally, my vision for that game was to use FMVs for battle animations. …well, it’s close enough. Also, I would’ve loved it if there were FMVs everywhere. If anything, I’d like it to look like those multi-disk epics that were popular in the ’90s.

Still, perhaps Staff of Laria has (or had) a following. It’s good to see what came before Dragonian. I really do want that game made someday, so communicate if you’re willing to back it up.

For your game-making pleasure, I have for you the original script, extra source code for any one with GM, and original concept drawings.
Just be aware, this isn’t for the faint of heart, or little little kids.

https://drive.google.com/file/d/0B4CjsB0TaO9zV0RtaF9KZUVmSGM/view?usp=sharing



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One part of me is telling me, "These weapons are way too big for Mag-Nia! Shrink 'em down to half-size!"

Meanwhile, another part of me is saying, "Wait, you can still use these for a more proper Seven Force-styled boss fight later on!"

Let's do both.

Just because it's inspired by Seven Force doesn't mean it's gonna be a bunch of robots. Instead, Mag-Nia's gonna make her own weapons.

These GFX are probably gonna be used for masks and reference. I have plans for a sawblade form later.

Still shaping out that junkyard.

The sky is a dirty green, the background is a painful quilt of grayness to draw, and the ground is still made of fruitcake.

I'm feeling a bit more off than usual today.

Here, have some smaller weapons.

Ever since the first boss, I've had graphics for this bulldozer.

Junkyards have bulldozers, and all sorts of old robots.

So, I'm putting the bulldozer in the junkyard as a minor enemy, as well as unused GFX from the scrapped convention level.

Understood?

Of course old-fashioned robots end up in the junkyard.

They aren't gonna be used in the convention level, so it's fitting here.

Also, the giant floating magnets and bulldozers don't discriminate. They harm all robots.

When I designed this character months ago, she was made to be a bitter rival to Pinafore.

Her name in development was Gun-NIA, but now it's Mag-Nia.

...also, I was watching Wonder Woman at the time. Is she too much?

More BG layers, more garbage.

Maybe I should throw in a few towers of cars into the background.

If you don't know what a junkyard looks like, you could end up with a street paved with fruitcake, walls made of allegedly compressed garbage, and broken cars.

Real junkyards aren't as interesting as Toy Story 3 and The Brave Little Toaster like to show.

If you need a sciencey explanation for how a giant magnet can float, it's the same way cars float: little rapidly-spinning magnets.

It doesn't make much sense in reality, but I'm sticking with this story.