CDH2 2.0, just like CDH1 2.0, is just a recode of the original focused on modernizing mechanics and fixing bugs.
Unlike CDH1 2.0 however, I don't think CDH2 2.0 is all that major in terms of differences. It still looks and feels like v1 on the surface, but it should (hopefully) be more tolerable now.
Keep in mind that a few bugs still persisted (like the Mask Button not disappearing when Cameras are being used). There is not much I can do about that. I tried my best, but the sole explanation is: rushed game bad. old code bad.
CHANGELOG:
Major and/or "important" changes will be marked in bold text.
File size has been reduced by ~30-40mb;
The game is now packaged differently. Should help improve speed on slower drives.
Updated Warning Screen;
You can now delete your save data;
Small QOL changes on the main menu;
For first time players, the Continue button no longer appears. They are also not prompted with the "Are You Sure" screen;
Very minor font changes;
Starting a new game should no longer clear your save data;
You would expect for me to say "Characters are actually called 'characters' instead of animatronics". Well, to that I say, not always. In some areas (if not most), the term "Animatronics" still remains;
New office + camera panning;
Flashlight HUD should now be hidden when Cameras are in use;
Mask animation has been made slightly slower;
Characters should be more aggressive now;
Gave Over screens now provide info;
Prizes are now visible outside of the Custom Night;
Some sounds no longer sound ear-scratching;
The AC sound has been made significantly lower;
Cutscenes now blitter text;
Cutscenes now prompt players to continue;
Loading times for nights have been reduced;
Ini saves between v1.0 and v2.0 are separate;
Fixed a bug where New Cube would sometimes get stuck in the office and never leave (he wouldn't kill you, but those flickering lights always caused eye strain);
Character mechanics should (hopefully) work properly now;
When completing a night, players are no longer taken back to the Main Menu
(For example: If you are playing base nights, it will continue to the next night. If you are playing the final night, it takes you to the final cutscene. If you are playing the Custom Night, it takes you back to the Custom Night menu);When a night starts, your POV will no longer be to the left;
When a night starts, the cameras now properly start at the first camera;
When accessing the Custom Night menu, the first menu is now always set to "Custom Values";
other fixes, changes, QOL additions, etc. that would get wayyyy too long to list;



















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