Dev Log
day 1
I start by creating basic fighter model in blender, took around 15-20 to create this simple mini fighter in blender including simple UV mapping, texturing and finally, I got this result :
Once done, continuing to Unity (I was using Unity 2017 here), setting up basic gameplay scene, skybox and importing my jet fighter model in FBX format (convert from .blend to .fbx in Blender) so it much lighter in Unity, this is the result so far :
Next, writing some basic C# scripts for fundamental of the game :
Player input, what input that player can use in the games.
Player movement control, to control the ship movement, base from the input.
Basic weapon system and projectile for the fighter, so it can shoot!
Some effect (stardust, engine thruster, etc…).
Here some video of testing :
https://youtu.be/u8fcvChq3Xg
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