Game
Fenerix - The knight
10 years ago

BERSERK!


“We’ve gone berserk!”

By that, I actually mean that the player now has a “berserk” state, in which as imagined by the name of that state, the player can pretty much create a chaos by himself, take a look at this:

5d0c28e92c3fe.png

Normally, one would defeat between 10-20 enemies per minute, but look at the upper-left corner of this picture, over 1000 enemies defeated in about 5 minutes and a half!

Yep, it seems as though the development of this “berserk” state will be slightly overpowered! However, just like the “ultimate move”, this state requires some time in order to summon it, therefore, one can’t spam it so easily (WHAT A SHAME)

The game is still in development, so if interested, why not follow it on the game’s profile?! :D



0 comments

Loading...

Next up

Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)

Progress on some of the items/mechanics requested, looking forward to implementing more! (Thank you for the fun ideas!)

Progress on the test room in Chaosector, where you can spawn any item and any enemy you have encountered to test your builds!

What kind of items would you like/expect to see in my co-op roguelite? (There's no such thing as stupid ideas, currently at 500+ items)

For today's boss addition: a tree with feet

I may be working on a Deadlock short pixel animation, I'm hoping I have it ready by tomorrow

My game's builds may get too chaotic at times (Items you find are random, there's currently 500+ items)

Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns

WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds

Early Access is here!