
Next up
They're buggy still, but I have Chica and the Marionette both functional.
When I fix their kinks along with adding the oxygen mechanic and a night timer along with some story minigames in-between nights, I'll be ready to release the page and demo.
I wish someone would port FNaF to the Game Boy...
I've been messing around with GB Studio and I think it's technically possible, though you'd have to sacrifice a bit...
Still though, it'd be really cool.
Maybe I'll try make a port when I'm not so busy...
Small update:
I made better menu music and made it so there's a 100% chance of the menu showing a different character every few seconds as it looks better imo
All I have left to add is the Settings and Custom Hour sub-menu along with the achievement stars
The cancellation of Golden Memory 2. (please read)
"Y'know, Chica's cupcake has been missing since opening."
"He, uh, was a kind of a 'companion' character, I guess - But he also had this advanced security system."
"He'd blare out an alarm if he saw anything suspicious and alert the other animatronics..."
FleshBound | Gameplay
Made some mock-up art for a theoretical Game Boy port...
And then I found one!
https://gamejolt.com/games/FNaFGB/815337
This port is by @KBLMStudio
and is REALLY faithful to the original game
If anyone else was craving a GB port, this is the one!
I dunno what to post today, so here's a picture of some banana bread for no reason at all
FUNDRAISER LIVESTREAM #SaveJim
♪ He's here, he's there, he's everywhere! ♪
♪ It's psychic friend - Fredbear! ♪














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