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20
3 days ago

besides a minor visual bug, I believe I have everything I need for the demo

...Including this menu I made this morning!

I need to make a Custom Hour menu and warning screen but the demo could be out next Sunday

(Check the poll:

gamejolt.com/p/i-m-going-to-leave-this-choice-up-to-you-guys-would-you-rather-a-6hbecivw)




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They're buggy still, but I have Chica and the Marionette both functional.

When I fix their kinks along with adding the oxygen mechanic and a night timer along with some story minigames in-between nights, I'll be ready to release the page and demo.

I wish someone would port FNaF to the Game Boy...

I've been messing around with GB Studio and I think it's technically possible, though you'd have to sacrifice a bit...

Still though, it'd be really cool.

Maybe I'll try make a port when I'm not so busy...

Small update:

I made better menu music and made it so there's a 100% chance of the menu showing a different character every few seconds as it looks better imo

All I have left to add is the Settings and Custom Hour sub-menu along with the achievement stars

The cancellation of Golden Memory 2. (please read)

"Y'know, Chica's cupcake has been missing since opening."

"He, uh, was a kind of a 'companion' character, I guess - But he also had this advanced security system."

"He'd blare out an alarm if he saw anything suspicious and alert the other animatronics..."

FleshBound | Gameplay

Made some mock-up art for a theoretical Game Boy port...

And then I found one!

https://gamejolt.com/games/FNaFGB/815337

This port is by @KBLMStudio and is REALLY faithful to the original game

If anyone else was craving a GB port, this is the one!

I dunno what to post today, so here's a picture of some banana bread for no reason at all

FUNDRAISER LIVESTREAM #SaveJim

♪ He's here, he's there, he's everywhere! ♪

♪ It's psychic friend - Fredbear! ♪