Hi guys, I see that the popularity of this game is pretty much going up like crazy! I am working hard on the Beta and I wanna make it as presentable as possible. I am focusing on main key controls such as homing attack(Done) fixed physics AKA slope physics (Done) and speeding up over time (OF course DONE). I hope you guys don’t mind the wait due to me having school and only being 15. Well the beta is almost here guys, and remember Email me for testing.
[email protected]
Thanks and Ciao!
John M. Brandt
Next up
So
i may or may not make an full art of some person or i may just leave this like that-
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Chiaki Nanami!
Update 2.627
New challenges & new effects!
Made my first ever animation.
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
2d lighting experiment
Some Shadow boss fight gameplay 👾
Only true badasses may pass! #conceptart #art #gamedesign
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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