Game
Time 4 You
10 years ago

Beta Version 2 ~ Now Here!


~Description~

We, the team of Solarfly Studios, are proud to introduce Time 4 You Beta Version 2, but this time, with a new vision. Our vision has completely changed from a simple dodging game to a complete game with full features, as you’ll see once we begin rolling out more updates. Beta v2 is the first step to fulfill this vison, and we hope you enjoy it!

Tons of community-recommeneded features were added in this build of the game, as we really reached out to YOU and anyone who provided feedback helped lead us in the right direction, so we thank you for that.

~Updates~

~ New and enhanced enemies, featuring ghosts, bombs, and much more!

~ New gamemode titled Storm, a community-recommeneded feature!

~ Scoring system has now been enhanced by calculating your score based on the amount of coins you’ve gathered, making it even more challenging and competetive!

~ Bugs have been squashed!

~Know Bugs~

~ Rush mode may not work at the moment, as we are completely re-designing the mode to create a better and enhanced experience!

~Feedback~

We would love if you could take a second to fill out a feedback form, we would really apperciate it and you would help make the game a better game!

Form: http://bit.ly/1Fy7hfv



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Finished work on the emotions of a new character for the tank universe

Demonstration of the spells and their effects :)!

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

brung back my old oc plus a new one

...they don`t have names yet tho

Cash Banooca

2d lighting experiment

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.