Welp i am back from the grave to announce we are going to do bi monthly devlogs to show off what the fuck we are doing.

I added in a new laptop UI to the cameras and have added a feature where the cam layout lowers its opacity to show the robots a bit better, since i don't wanna annoy the players by hiding pieman behind the cam layout where you cant see him.

I have also added an achievement menu for those unsocial people who hunt achivements COUGH COUGH ME
A big thing we want to do is optimize FNAD 3 since.. well you have seen what happens when i don't do that. After taking a break and coming back we have realized.... Diggidys textures are bad

Not in a design way but in a Rendering Way, since his textures are procedural it takes a little bit longer to render him, and we just didn't like the purple anymore


So here is the little updated version of Diggidy. Made by @CircuitBoardProductions
You can tell he looks better already.

We have also removed alot of deprecated code... alot

if you could see the github changes i do to fnad 3. It would look like insane ramblings of a mental asylum patient
That is it for now, i hope to see you all soon

here is an image from a different gdevelop game i am working on. maybe a possible spinoff???? oooohh????
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