Game
Five Nights At Diggidy‘s 3

3 days ago

-- Bi-Monthly Devlog 01--


Welp i am back from the grave to announce we are going to do bi monthly devlogs to show off what the fuck we are doing.


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I added in a new laptop UI to the cameras and have added a feature where the cam layout lowers its opacity to show the robots a bit better, since i don't wanna annoy the players by hiding pieman behind the cam layout where you cant see him.


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I have also added an achievement menu for those unsocial people who hunt achivements COUGH COUGH ME


A big thing we want to do is optimize FNAD 3 since.. well you have seen what happens when i don't do that. After taking a break and coming back we have realized.... Diggidys textures are bad

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Not in a design way but in a Rendering Way, since his textures are procedural it takes a little bit longer to render him, and we just didn't like the purple anymore

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So here is the little updated version of Diggidy. Made by @CircuitBoardProductions

You can tell he looks better already.


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We have also removed alot of deprecated code... alot

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if you could see the github changes i do to fnad 3. It would look like insane ramblings of a mental asylum patient


That is it for now, i hope to see you all soon

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here is an image from a different gdevelop game i am working on. maybe a possible spinoff???? oooohh????



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Next up

like i promised, here is the main menu of FNAD 3

things may be subject to change

Go follow this game I work on, or suffer the wrath of the almighty Diggidy...

God... yeah hi its me again, listen it would be really funny if you made sure no one pledged anymore money, i mean it would be pretty funny. You gotta admit that, right?

God?

Hello?

Devlog 1 - Now we're really cooking!

"Time is ticking"

FNAD 3 PAGE OUT NOW!!!!!!

Matthew's devlog v3

--DEVLOG 1--

the two year anniversary for FNAD 1 is coming up but i have no ideas what to do there.

Also the FNAD 2 anniversary is coming up in a few days

Minigame preview as promised!

working on something