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Game
Alma Mater
3 years ago

BIG NEWS!!
(Depends on your definition of big I guess)

All enemies' (as of planned) AI have been fully completed!
Things will be tweaked here and there, as well as a few bug fixes, but all planned enemies are now fully coded and ready to be added!




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Made a mod out of my remixes of the base game songs.

This is a little passion project of mine, so support is really appreciated <3 https://gamejolt.com/games/funkinfresh/720064

Greyboy reffers to his placeholder name in the files

Looking forward to working on this project, Hoping I can get something playable at some point, Development has been going pretty good, more updates will come as I add things

LOOK AT THIS AWESOME FANART BY https://www.instagram.com/boxedtuna/ I LOVE THIS SO MUCH THANKS FOR THE SUPPORT!! FOLLOW THEM NOW!

Sorry for the lack of updates! Alma Mater, Being my first game, had SUPER unorganised coding.

I kept putting it off, but I have officially began recoding all of the game so far. To apologise for the slowdown, here is a peek at what is to come.

art comission.

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity