Game
Volt
3 years ago

Big Update!


Hello everyone! Today I will be releasing an update regarding the future of Volt.

First of all... It has been *over* officially 1 year since the original trailer for Volt has released! The support for the first trailer led me to greenlighting my game! And I hope my 2nd installment will so do!

Speaking of Volt 2... I have decided to release another gameplay trailer on February 1st! This trailer will reveal more about the game! As well as more info...

And about the original Volt... The game hasn't really been on my to do list in terms of a 1.1 or massive update. I have decided to put Version 1.1 on hold until I get the amount of attention in order to start more updates.

Also yes... Sadly the Volt DLC has been cancelled... I decided to work on other projects and relax for the holiday season. Hopefully in the future I could bring it back.

However... I have a project in the works where the community could work on their own Volt mods and Supposedly their own platformer projects with an engine I am designing myself... So be on the lookout!

That's all for today! That was a lot to unpack, especially in the news category. Anyways, Ill se you guys soon! And have a nice day! :)



0 comments

Loading...

Next up

The Official Volt Soundtrack is available on BandCamp to download! For Free!

https://lsmar2.bandcamp.com/album/volt-original-sountrack

Coming Soon...

Shadow The Hedgehog X pixel art

Werehog transformation process. #sonicunleashed

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Rockin the Guitar, an Axe like Guitar I made for my Uni project

brung back my old oc plus a new one

...they don`t have names yet tho

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.