All attacks changed + new one added
Effects added
Added bgm switch (EdgeEdge, EdgeTale, charaYTsab, kaysen, 凯沐凯霖凯森)
Some fragments of attacks are taken from EdgeEdge
Next up
Changed the effects that were originally planned (and also added an effects switcher)
Normal damage is too hard, so now you can heal endlessly (same as EdgeEdge, but only with normal damage), and fixed heal on high difficulty
effects
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Runestones: from concept to in-game model🗿
Just a Pico sprite
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Why walk when you can jump?










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