All attacks changed + new one added
Effects added
Added bgm switch (EdgeEdge, EdgeTale, charaYTsab, kaysen, 凯沐凯霖凯森)
Some fragments of attacks are taken from EdgeEdge
Next up
Normal damage is too hard, so now you can heal endlessly (same as EdgeEdge, but only with normal damage), and fixed heal on high difficulty
Changed the effects that were originally planned (and also added an effects switcher)
effects
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
brung back my old oc plus a new one
...they don`t have names yet tho
Regional Bulbasaur. #Pokemon
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Coming Soon...










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