Loading...
73
Game
Blood Moon Odyssey
4 years ago

Big update! The world has been expanded by over 50%, along with smarter AI, some enhanced graphics and more!


A full playthrough is now about 4-5 hours, with an added New Game+ mode for extra replayability. If you've played an earlier version (especially 0.1.x), I recommend you give it another try.

Though it's not set in stone, this might be the last content update until the game is finished. Regardless, I'll still be posting devlogs.

With all that said, I wish you all a happy new year and I'll see you in 2022!



0 comments

Loading...

Next up

I've redesigned some of the early game enemies, which means the game no longer has "borrowed" graphical assets. I'll release a demo with these changes and more next week.

A floating dungeon high up in the sky... wind themed, of course.

I had this planned many years ago, so it's exciting to finally design it.

New demo v0.9 adds gamepad support, among other things! This village, which has been unavailable since the first release, is now also explorable.

This week's Fan Art Friday celebrates Undertale! Accept the quest in your quest log to get started.

I made a decent looking snow effect by having two layers move at different (and slightly random) speeds. It's a bit hard to notice in the video, but it's there :)

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

The world map's layout is now 100% done! Besides that I'm working on a new update that'll add more options to the game like rebinding keys.

New patch 1.9.0 includes an options menu allowing you to change controls, lower the difficulty and more! I've also added enemy healthbars, an extra keybind, improvements to controls and other minor fixes.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Version 1.6.0 is now live, adding gamepad support and other QoL improvements, including... slopes!

I actually ran into a ton of bugs implementing all this, but it was well worth it.