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Blood Moon Odyssey
4 years ago

Big update! The world has been expanded by over 50%, along with smarter AI, some enhanced graphics and more!


A full playthrough is now about 4-5 hours, with an added New Game+ mode for extra replayability. If you've played an earlier version (especially 0.1.x), I recommend you give it another try.

Though it's not set in stone, this might be the last content update until the game is finished. Regardless, I'll still be posting devlogs.

With all that said, I wish you all a happy new year and I'll see you in 2022!



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After many monotonous & tedious hours, I've converted the game to 60 fps! This version (1.7.0) also includes some minor physics improvements and bugfixes. Enjoy!

New version (0.7.0) adds a lot of small improvements, most notably elemental resistances and being able to see all units' HP when attacking/ using skills. Some skills have also been rebalanced (RIP Flurry).

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0.8.0 update adds a new passive for paladins and wanderers: Versatility. This makes hybrid builds more useful without affecting "pure" builds much. This might be the last update in quite a while, but I'll keep posting devlogs as usual.

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I tried redrawing the warrior class (new sprite is on the left). What do you think, should I use this new style for the rest of the classes/ humanoid sprites?