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I tried redrawing the warrior class (new sprite is on the left). What do you think, should I use this new style for the rest of the classes/ humanoid sprites?
A floating dungeon high up in the sky... wind themed, of course.
I had this planned many years ago, so it's exciting to finally design it.
The next dungeon is finished gameplay-wise. This one has more puzzles and traps to break up the battles. The boss is also more complex than previous ones, though I won't spoil it :)
Kikkerstein had a great day 1 at LVL UP EXPO!
If you’re in Vegas, come see us on day 2!
Big update! The world has been expanded by over 50%, along with smarter AI, some enhanced graphics and more!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
New demo v0.9 adds gamepad support, among other things! This village, which has been unavailable since the first release, is now also explorable.
I've added new enemies to dungeons 6 and 7, so they're now 100% done besides some polishing and bg graphics. This enemy is based on a well-known franchise, can you guess which one?
Game Jolt is at LVL UP EXPO with a booth highlighting indie games!
Follow the Jolters whose work will be showcased at our booth to complete the quest.
If you do, you'll get Coins and a trophy!
Happy Zelda month! Here's a short preview of the Shrink spell! As you can see, it's not very well suited for combat...
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