Game
Creepiverse
7 years ago

Biggest Creepiverse Update Yet! Download available Now


Wow, Creepiverse is still alive?

  • Sadly yes, and I have just released the new update after over a year of absence (no thanks to school and exams)

[Change Log]

Engine:
-New Movement Engine

  • Characters feel 100x better to controll and move around

  • Try for yourself, you can really feel the change
    -New Walljump

  • Allows for better traversal around the maps (aswell as looking cool)
    -New Menu Screens

  • New menus follow a more traditional move and select system when compared to the old clunky “press this button” menus.
    -Bug Fixes

  • As the game has almost been built from the ground up, almost all major and known bugs of the previous versions have been
    fixed. (This includes the infamous off screen enemy glitch)

  • Hundreds of small quality of life changes that I cant be bothered to list

Characters:
[Eyeless Jack]

  • Shield hitbox enlarged and improved

    • Allows for more consistant bullet shielding

[Jeff the Killer]

  • New Knives now drop from the air to refill stock

    • This change makes Jeff much less of a situational character

  • Knife kills now add score to the counter

    • Due to the new enemy spawning systems, the knife is no longer as broken and OP so now it can be used to gain score rather
      than group up a bunch of enemies.

[Laughing Jack]

  • Totally New and Remade Teleporting Ability

    • Jack can now either teleport to the left or the right rather than just to the middle of the screen

    • This change makes Jack way more capable as he can now teleport behind enemies backs with ease.

[Smiling Owl]

  • Remade flight system and Ability

    • Smiling Owl now has the ability to basically throw themselves across the screen.

    • New ability is more fun and satisfying to use.

Enemies:

  • Cop bullet speed reduced

    • Makes enemy more predictable

  • Cops no longer shoot all at the same time

    • Before hand all the cop enemies would fire their weapons at the exact same moment, so surviving was more about learning the
      timing rather than watching each individual cop for an opening.

    • This makes the game feel way less predictable

  • Turret enemy now blinks and glows green before firing.

    • This allows the player to be aware of an incoming attack rather than just guessing.

Modes:
-New Tutorial Mode

  • Made to simplify tutorial aswell as introduce new elements

[Endless Mode]
-New Endless Mode level

  • Everytime you enter endless mode there is a 50/50 chance you will be placed in a new level.

  • New level focuses alot more on verticality

  • New level has new “launcher” gimmick, collide with the launcher for a mini push which allows for level traversal
    -New Difficulty System

  • The difficult increases every 15 points rather than the previous version’s seemingly random difficulty curve.

Yeah, those are some changes alright (if you can bother to read them)
Anyway, check out the new build by downloading it, or if you are too lazy i uploaded a brief reveal trailer found here; https://www.youtube.com/watch?v=-gzNy-Zay1E&feature=youtu.be

-Phantom



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