Game
Square Legacy
10 years ago

(Biggest Update Ever) 0.6 S:3 Live!


Square Legacy Snapshot 3 of 0.6 is Live, Here’s Everything You Need To Know!:
(Note: Picture Of The New Update Will Be Posted Within The Next Couple Days)

MOST IMPORTANT CHANGES (FROM 0.6 SNAPSHOT 2 TO 0.6 SNAPSHOT 3)

  • New Look To Haven

  • Wagons (Fast Travel / Fancy Teleport)

  • Horses (Triple The Players ‘On-Foot’Speed);

  • Players Can Now Sell Their Loot To Vendors

    • Selling items is instantaneous and no longer create any random dupes

    • If the value of an item is less than 50 shops will purchase it, but not add it to their inventory

  • Coins are now bags of money

  • New Menu Music (Fits a main menu better than Valliant, but Valliant will be used elsweyr)

  • In GS3 You Can See A Line To What Zombies Are Tracking

  • Summon water familiar ability (Unlocked at level 11)

  • Searing Bolt ability lights mobs on fire

  • Player Animation Stops When Hitting A Wall

  • In GS3 You Can No Longer Blink Into Walls, You Need To Be In Dev / Stats Mode

  • New dungeon spawn routines

  • Poison Zombie (Spawns only in dungeons)

  • Invisibility Potion

  • The player no longer walks on top of entities, instead, their y-values are compared to decide which one is rendered first

  • Save files are easier to distribute among friends

  • New Chest Pieces (Armors & Robes)

  • Pressing M maximizes the minimap

    • Minimaps now have borders

  • New Ice Dungeon & Ice Dungeon Mobs (WIP, A Boss Will Be Included Next Update along With A Skeletal Mage)

  • Added “Summon Water Familiar” Ability — Summons A Water Creature To Fight For You For A Small Amount Of Time (Scales With MDF)

  • It is no longer required to have the Arcane Twig (Or any staff to shoot), the player can conjure a bolt dealing a small amount of damage

  • Engine:

    • Modified Sound Engine For Better Control (So That Volume Sliders May Be Used Later On)

    • Organized The Location Of The Sound & PNG Files In The .Jar File

    • Later On We Can Now Have The Possibility Of Sound & PNG Packs To Replace Default

    • Everything now saves, including items, equipment, current location (and world), and various other bits of player data (skill points, level, etc)

  • GUI changes:

    • Player Stat Screen

    • Pause Menu Buttons

    • Other HUD Tweaks

  • Options Menu (Click the cog in the pause menu):

    • Can Disable Auto Save

    • Delete Saves

    • Enable/Disable Multiplayer Features

    • Open The Help File (PDF)

    • Has A List Of Controls For The

    • {Future Plan} Option to Enable / Disable Perma-Death (Currently Disabled)

  • Player Stats:

    • Added Agility, Defence and Magic Defence Stats

  • Status Bars:

    • Completely rewritten so that in the future the size of the bar can be adjustable from the options menu

    • Added an exp bar to the inventory

  • Chest Pieces:

    • Added Abyssal Armor, Dragon’s Armor, Iron Armor, Copper Armor, Maelstrom Robes, Cloak of Sun Acolyte, Linen Robes, & Cotton Robes

  • Status Effects (Things like fire, poison, etc):

    • Displayed To The Left Of The Inventory

    • Can Be Positive & Negative

    • Will Be Used A Lot In The Future

  • (Undead Caster) AI Changes:

    • After Running Into A Walled Off Area (like a house) It’s Harder For Undead Casters To Notice / Follow You

    • Won’t Shoot If A Wall Is Between Them And Their Target

    • If Met With A Dead End While Fleeing They Will Begin to Attack You Again

    • These AI Properties Have Also Be Adopted By Other Mobs

  • Village Guards:

    • They patrol areas until a hostile mob is found, which they will attack

  • New Sounds:

    • Sword clash when guards attack

    • Horse whinnies

    • Wagon

  • A Huge Ammount Of Bug Fixes, Primarily Note:

    • Item duping (multiple)

    • A* is less laggy and more fluid

    • Bags of money can no longer be dropped

    • Entity update radius is now smaller (If you lagged in the main world before, expect a huge FPS gain)

    • There was a bunch of ‘slow’ code that I improved, expect a lot more of this in the future

  • Launcher Fixes:

    • Launching the game should work slightly better now on Mac and Linux

    • Sometimes, when launching the game a small window would appear

The Next Update Shouldn’t Be That Far Off, Perhaps A Week Or So Make Sure To Follow The Game To Get Notified When It Is Released!



0 comments

Loading...

Next up

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Have a good Boi

"Our work is never over" they said.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

Microsoft Windows XP Unprofessional (windows logo prototype)

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Levels' maps.

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

A sneak peek at the new OST, can you guess what this song will be used for? 🤔

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror