Square Legacy Snapshot 3 of 0.6 is Live, Here’s Everything You Need To Know!:
(Note: Picture Of The New Update Will Be Posted Within The Next Couple Days)
MOST IMPORTANT CHANGES (FROM 0.6 SNAPSHOT 2 TO 0.6 SNAPSHOT 3)
New Look To Haven
Wagons (Fast Travel / Fancy Teleport)
Horses (Triple The Players ‘On-Foot’Speed);
Players Can Now Sell Their Loot To Vendors
Selling items is instantaneous and no longer create any random dupes
If the value of an item is less than 50 shops will purchase it, but not add it to their inventory
Coins are now bags of money
New Menu Music (Fits a main menu better than Valliant, but Valliant will be used elsweyr)
In GS3 You Can See A Line To What Zombies Are Tracking
Summon water familiar ability (Unlocked at level 11)
Searing Bolt ability lights mobs on fire
Player Animation Stops When Hitting A Wall
In GS3 You Can No Longer Blink Into Walls, You Need To Be In Dev / Stats Mode
New dungeon spawn routines
Poison Zombie (Spawns only in dungeons)
Invisibility Potion
The player no longer walks on top of entities, instead, their y-values are compared to decide which one is rendered first
Save files are easier to distribute among friends
New Chest Pieces (Armors & Robes)
Pressing M maximizes the minimap
Minimaps now have borders
New Ice Dungeon & Ice Dungeon Mobs (WIP, A Boss Will Be Included Next Update along With A Skeletal Mage)
Added “Summon Water Familiar” Ability — Summons A Water Creature To Fight For You For A Small Amount Of Time (Scales With MDF)
It is no longer required to have the Arcane Twig (Or any staff to shoot), the player can conjure a bolt dealing a small amount of damage
Engine:
Modified Sound Engine For Better Control (So That Volume Sliders May Be Used Later On)
Organized The Location Of The Sound & PNG Files In The .Jar File
Later On We Can Now Have The Possibility Of Sound & PNG Packs To Replace Default
Everything now saves, including items, equipment, current location (and world), and various other bits of player data (skill points, level, etc)
GUI changes:
Player Stat Screen
Pause Menu Buttons
Other HUD Tweaks
Options Menu (Click the cog in the pause menu):
Can Disable Auto Save
Delete Saves
Enable/Disable Multiplayer Features
Open The Help File (PDF)
Has A List Of Controls For The
{Future Plan} Option to Enable / Disable Perma-Death (Currently Disabled)
Player Stats:
Added Agility, Defence and Magic Defence Stats
Status Bars:
Completely rewritten so that in the future the size of the bar can be adjustable from the options menu
Added an exp bar to the inventory
Chest Pieces:
Added Abyssal Armor, Dragon’s Armor, Iron Armor, Copper Armor, Maelstrom Robes, Cloak of Sun Acolyte, Linen Robes, & Cotton Robes
Status Effects (Things like fire, poison, etc):
Displayed To The Left Of The Inventory
Can Be Positive & Negative
Will Be Used A Lot In The Future
(Undead Caster) AI Changes:
After Running Into A Walled Off Area (like a house) It’s Harder For Undead Casters To Notice / Follow You
Won’t Shoot If A Wall Is Between Them And Their Target
If Met With A Dead End While Fleeing They Will Begin to Attack You Again
These AI Properties Have Also Be Adopted By Other Mobs
Village Guards:
They patrol areas until a hostile mob is found, which they will attack
New Sounds:
Sword clash when guards attack
Horse whinnies
Wagon
A Huge Ammount Of Bug Fixes, Primarily Note:
Item duping (multiple)
A* is less laggy and more fluid
Bags of money can no longer be dropped
Entity update radius is now smaller (If you lagged in the main world before, expect a huge FPS gain)
There was a bunch of ‘slow’ code that I improved, expect a lot more of this in the future
Launcher Fixes:
Launching the game should work slightly better now on Mac and Linux
Sometimes, when launching the game a small window would appear
The Next Update Shouldn’t Be That Far Off, Perhaps A Week Or So Make Sure To Follow The Game To Get Notified When It Is Released!
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