Next up
New traps! (Don't have a UI element for BURNING Status yet though)
Doing a rework of my Magic System to make it modular, so you can have any element as a Projectile/AoE/Orbit, instead of each being set as they were.
Also working on making it so Orbit spells have a charge effect to change the amount.
HUH! Are worms bugs? Because I've got a bug here...
Infinite WORMS!
New plan, gave up on trying to math out the spread based on the existing ones and instead added a charge to choose how many magic orbs to spawn around you, and also added a slow move from the centre out.
Adding Spike Traps for Dungeons and...urm I might have forgotten a check or two...
Magic rework is working! Added in the text info for movement types.
Just gotta fill in some sprite gaps, and a couple bits of data, rearrange and cleanup some look up/reference code.
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