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2 months ago

Magic rework is working! Added in the text info for movement types.

Just gotta fill in some sprite gaps, and a couple bits of data, rearrange and cleanup some look up/reference code.


Probably going to need a new Crafting System for these, something where you can choose the element and attack the by the parts you use.

The current methods use set recipes, and I don't fancy having a huge list of the same staffs with with different attack types.

There is already a system in place that lets you only pick specific things from the inventory, so modifying that will be easy enough. The issue is making the UI!



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✨️SHINY✨️

Reworked Beacons in the Ruins Progress

(Shitty slow tablet gifs)

They now spawn Enemies at intervals, once they've hit the cap it stops.

Then when you've killed them all it loops and decrements the wave count. When all waves are done you get loot!

The shown menu UI here all use the same script now. I just have to give it the scale, the amount of buttons, the width, height, x, y, an array of text values (and alphas if a button isn't accessible), and the index that tracks where ">" is.

ten years

“I'll Try Spinning, that's a Good Trick!”

(shitty slow tablet gif)

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

Shout out to everyone who gave me Charged Stickers last month, thank you all so very much.

You all rock! I hope you're doing well and have a fantastic September!

Take care, stay safe and keep being awesome!!

Another month down!

@Magnoentry33 is a Jolter to Watch and pixel artist in search of true freedom within you! Follow @Magnoentry33 before the quest ends on September 23 and you'll get Coins!

"Balmut, why do you keep clicking on them if you don't want them?"

Because i wanted the candies!!!