21 days ago

"Bit" late for #Devruary lmao.

Anyway, here are my answers from Day 1-20. (and I might keep up for the next few days as well)


Day 1: Why did you start making games?

I’m not completely sure. I think I just wanted to test my skills and prove I could make something cool for once.

Day 2: What was the first game you ever made?

Five Nights at Orange Man's.

Day 3: What game made you want to be a dev?

Five Nights at Sonic's n Five Nights at Tubbyland.

Day 4: How did you learn game dev?

I started using FNAF Maker and FNAF Engine. I kind of learned the hard way, plus watching tutorials to understand things better.

Day 5: What keeps you making games when it gets tough?

Support from people helps a lot. Even when it’s lacking, I still try to keep working on it.

Day 6: What dev habit helps you the most?

Still figuring that out.

Day 7: What dev bad habit did you quit?

Relying too much on FNAF Maker and FNAF Engine.

Day 8: What engine are you using in your current game?

Scratch n Turbowarp.

Day 9: What's your favorite time of game dev?

Creating concepts, expanding the universe, making memes. Just building ideas into something real.

Day 10: What's your least favorite part of game dev?

Lack of support. It makes everything feel heavier.

Day 11: How do you usually plan a game dev project?

Mostly through concepts. A lot of them never fully happen, though.

Day 12: What tool or plugin saves you the most time in game dev?

I don’t really code traditionally in Scratch or Turbowarp, so I don’t rely on many tools.

Day 13: What feature took way more work than you expected?

Jumpscares. Especially since most were made in Scratch.

Day 14: How do you know when a game is ready to ship?

When beta testers stop reporting bugs.

Day 15: What's the biggest dev mistake you've made?

A bit personal.

Day 16: What feature almost broke your game?

None, I think. Though there's a story that DID break my game.

In FNAOM V2 (Legacy), an early near-finished build broke completely after adding a downloaded feature. We had to restart everything.

Day 17: What's the worst bug you've dealt with?

A bug in FNAOM V2 (Legacy) where pressing “S” to skip the Salvage Task call sent you back to the main menu. It never got fixed.

Day 18: Which game dev inspires you most?

@Ag_Dev , @Highcell , @J4V759D3V , @niktar , @ShadedHorizon , @Glitch_sonic ,- (There are other people btw)

Day 19: How do you deal with burnout?

I don’t fully deal with it. It never completely goes away. Relaxing helps a bit.

Day 20: What advice would you give a new dev?

Be patient and kind with your teammates. Especially when they’re busy with real life.



1 comment

Loading...

Next up

Just a quick recall to the "Fanart" post made earlier.

If you want, feel free to make a FNAOM Fanart and it'll be added onto the board on that camera. (Plus featured on the Extras menu)

No rush needed btw.

Got the whole Oliver Squad laughing

Death Screen concept by @Ag_Dev

Game progress had sped up by a bit, so I think the 2 Night Demo is guaranteed to release next month (Perhaps)

Orange Man game number 1 just hit 300 followers chat!

#GJAsks Survival-Horror Point-and-Click

FNAF, basically

Have a Blast

Cams are nearly done (About time br)

@General_Skaza_ No prob

and uhh Android-

Cams are likely finished

AI might begin sometime

Hopefully the 2 night demo might come out next month, who knows

AI has began

@MidaGames No prob, mate

Expect me to play Repainted in Gold soon-