I’m not going to be adding new scenes until the current ones are connected and working well, and at least reasonably close to as intended.
I’ve been doing some fiddling with the current system, and it works in-engine, but when exported there are issues that make the game unplayable and it locks up.
This should be figured out in a day or two. As it stands, it’s very close to working. Once it is good to go, I’ll look to finishing off the map, and placing the base versions of the enemies. The next build uploaded will be what you have already, but with the improved scene transitions.
Stick with me, guys! We’re making progress, slowly but surely.
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