Game
Black Wolf
9 years ago

Black Wolf 'Alpha' 1.1.0


Big changes this time around

-Re wrote how weapon pickups are handled
-Added a shotgun (it can be collected on level 3)
-Added shotgunner enemies
-Some work on the later game has begun (it’s just hidden)
-Some performance tweaks
-The game now generates its storage directories properly
-Added a way to see your FPS (hitting f3)
-Added an episode select screen
-Added some extra enemies to level 10
-Made blood more varied in size
Fixed a bug where the boss could be prematurely activated
Removed some old slow code
Fixed a memory leak (200+ extra fps gain)
Tweaked the AI
Fixed a crash bug with shield orbs
Tweaked many different bits of the AI
Fixed tons of rendering depth bugs
Fixed the “You Died” text not having a shadow
*Fixed bullets not being removed if they leave the level’s boundaries (not the screen)

The game has been re branded as an ‘Alpha’ as it is not fully feature complete.

Major changes to the games general functionality have been made crashes may occur, if you have any please copy a report and post it in the comments, thank you :)

Shotguns!

5d0b8d118a5ef.gif


0 comments

Loading...

Next up

Dev Log #2 - Through the fire and the flames

Bandana Dee the Dream Friend

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Fan art for Foolish I'm feeling kinda better so I drew this

Werehog transformation process. #sonicunleashed

So here's the first of the zodiac signs i will make for the next weeks.

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Microsoft Windows XP Unprofessional (windows logo prototype)

not the greatest house, but it's a house! :D

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc