-The game now runs in 800x600 instead of 640x480
-All fonts should be a lot clearer now and easier to read.
-Text now supports colours, So I’m throwing some more colour into some of the UI.
-Weapons now drop from chests instead of just being collected
-Chests are now in the game, you can get cool Items from them.
-Many tweaks to different levels.
-New Graphics for bullets
-New Mechanics for splashing text on the screen
-New sounds for, shooting, collecting and the shotgun
-Some rooms will now require you to defeat a certain amount of enemies.
-New Options.ini file for future use in the options screen (can be found in %appdata%/BlackWolf/)
The first 5 levels of Episode 2 are finished
The game can technically support many resolutions now (good for when the options screen will be added)
Enemies can’t shoot through furniture anymore(neither can you)
Guns no longer render upside down when pointing left (finally)
Next up
Dev Log #2 - Through the fire and the flames
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Strange Umbrella
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
Showing off player 2 😎
What do you think?
Why walk when you can jump?
Szayel Aporro Granz - Bleach
0 comments