My first Blender test actually so go easy on me xD
*Click pic for high-res*
I've decided to pick up Blender for my main rendering software, before this I was going between C4D & SFM for my previous games it was inconsistent, clunky and messy.
I can tell I have SO MUCH learning to do, but in my first 15 hours I have:
Ported model from SFM to Blender (since it's the best version of Splink's model)
Though I had to make brand new eyes because the original ones seemed busted.
Nuked Wesley's bowtie in favor of his necklace which was awkward to set up.
Created the purple flame for his torch. (It needs more work but I am happy with what I've got so far)
I'm hoping that once I get the hang of Blender this area of development will be a bit easier and smoother.
Impurity won't rely on these kinds of renders as much as FNW39II but they will still be present in some capacity.
I wonder what I'll do next..
Maybe add some depth to 39's scar.
;)
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