In preparation for showcasing the game, I’ve upgraded Bloodjak to version 1.2! I’ve made a couple of changes that should make the game more accessible: first, I’ve added a browser version of the game, and second, I’ve added visual cues to each enemy before they shoot. I think that the second change is subtle enough that it’ll make the game less frustrating for the average player, but still respect the game’s original difficulty.
There’s no better time to update your high score! Enjoy!
A complete change log is as follows:
-Web version added
-Enemies now provide visual cues before shooting, HOW NICE OF THEM
-Increased time between shots for the big glowy ship by 1/30th of a second (not that you’ll ever see one)
-Minor text changes
-Giant ship recoil exaggerated (a whopping 2 pixel kickback!)
-Blocks and debris spawn rate decreases with framerate
-Performance improved
-Audio engine updated
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