Next up
Devlog Update and Video
Made a fourth attack. Each enemy will have 2-3 attacks (unless it's a boss)
Made a new encounter, FROG N FLY.
Made a function that makes combined enemy attacks dodgeable with an arena size increase.
Working on Moldsmal attacks now.
So I have a plan for the updates:
BETA V2 = Release 0.7.0 (Next Release)
DEMO = Release 0.8.0 (MiniBoss addition)
FULL CHAPTER 1 = Release 1.0.0 (Adds the end boss and fixes up bugs)
CHAPTER 1 PATCHES = Release 1.0.1 - 1.0.9 (Fix overlooked bugs)
Devlog Update and Video
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New Moldsmal encounter/cutscene Enhanced Moldsmal attack (for this fight) New Tabby talking animations.
Music by @TeamTranexOFFICIAL ! Check out his games!
BETA V2 HAS BEEN RELEASED
(Devlog will be posted later)
I'm thinking of potentially releasing an updated test build, or a BETA V2. It will most likely have a few errors and/or bugs, but if yall are okay with that then I'll release it.
Just so yall know, I'm still looking for Music artists and Spriters as well.
Blooming Heartache video update.
This shows some new effects I've added for smoothness and aesthetic, as well as the very beginning of Phase 2. (And, yes, the theme playing is:
Despair, a Toriel Megalovania
Phase 2 is now in the works.
Phase 1 still needs a bit of bug fixing, but that shouldn't take too long.
(OMG, Flowey gameplay before Deltarune?)
I'll post a vid once I've got it recorded.
I've had my time to grieve. I still have them for a few more days, so I've got to push through.
STAY DETERMINED, if you will.
UNDERTALE: Green Hell will be picked back up after Nintendo Direct at 10:00 AM today. (10 minutes from now for me)
Thank you all!
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