Over the past 4 months, I have been designing more sprites for the overworld and testing object collision. Once I finish creating collision for wall tiles, I will probably start experimenting with save files. Hey, that rhymed!
In other news, I have a plan for releasing each version of Bloop*
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First, I will send the beta testing demo to my beta tester, Unknown_Zombie (https://www.youtube.com/@ZombieForLife_Unknown).
When he is finished playing the game, I will fix whatever bugs he encounters on his playthrough and then release the public demo here on Game Jolt for Windows devices.
Next, I might start a Kickstarter to raise funds so I can pay for advertising and other stuff like that.
After, I will work extremely hard to finish the full game and once again send a beta testing version to my beta tester.
Finally, when the bugs are fixed and everything is ready, I will release the finished product to Game Jolt and Steam for Windows devices, and hopefully more platforms and/or systems later on.
*Please note that all of this may take up to 2 or more years to be accomplished.
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