did ya really think i'd break my promise on a devlog within 2 weeks?
tbh i dont blame you if you did
yea so, i finally came back to work on this game again, so i'll be talking about the progress i made i guess.
first off, i made a quick banner for the game a few days ago, meaning you can go see it right now. its nothing much though since i aint too pro at roblox studio
it's also at the top of this devlog if you didnt realize for some reason
now, onto the game itself.
one of the first things i did when i came back was to polish any attacks i didn't like, mainly because when i randomly played the game for the first time in a long time (main reason im working on it again), some attacks are either bs or too boring.
so i changed them so that they're, yknow, less bs or boring.
so, here's a few of them i guess
second of all, i pretty much finished the second half of phase two. well, almost all of it. essentially, the main battle is almost complete (besides some other polishing). here's an attack that's repolished:
ive also coded things beyond the main battle. mostly the settings, since i've slacked on that one for too long already. basically, you can customize the difficulty of the game to your liking if it's ever too easy or too hard.
i also intend to add some sort of keybind system so you can change your arrow keys to wasd or zqsd for azerty keyboard users or whatever, but that'll be after this devlog is posted lol
(if the above gif lags then idfk bro, there's no lag when i was recording)
so yea all in all, that's some of the progress ive made recently.
i'm sorry for putting up such a long hiatus lmfao but i PROMISE we are officially BACK ON TRACK this time around
that's all i have to show rn, cya, and thx for 30+ followers :)
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