Next up
Heartless I decided to leave out the sprite for jumping today. Instead, I focused my time on adding in two different weapons (a rifle and a rocket launcher), and some destrucible terrain.
World Map 2 This is probably more a map of places than an actual world map. Anyway, the game is called Liabus; you scroll through the four places that occupy the land of liabus, and read a short description on each of them.
Lost Mage Today’s game is Lost Mage. You wander around as a lost mage, pick up articulate mage staffs, and notice vague references to previous games.
A Basic Platformer I’m taking back what I said yesterday, and am dedicating the rest of this week to making platformers. Today’s went very well. I was able to add in a shooting mechanic, destructible boxes, a life system, and an automatic door.
No More Shops! Today’s game is a, finally, working shop menu. You switch between buying and selling a very small collection of items, (potions, ethers, and somas) and because I had extra time, I was able to add some sounds.
Terminal Today’s game is a point and click called Terminal. You explore the floating city of terminal from its warehouse to its hangars while learning about its inhabitants and how they treat you.
The Twenty-second Day
Fight! I was able to make a two player game today. Fight! has you commandeering either the red or green ship, and then blasting your foe to bits. Also, as of today, this project is twenty-percent complete.
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.











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