Hello guys, here’s another update. Once again, if you don’t like reading, you can just read the changelog down below.
We have almost fixed all of the “big” problems/bugs you get while playing. We will be aiming at making the game more scary (more jumpscares) in a couple of weeks, because that just takes a lot of time to make. These are some quick changes we did this week.
Fences
We noticed that some people wanted to go very deep into the forest, what you can’t. That’s why we placed fences so the player can see how far they can go into the forest.
Option Menu
We added an option button and an option menu in the main menu. Nothing more to say…
Monster changes
We noticed that (for some people) it was very easy to finish the game. That’s why we made the monster walk faster, and turned up the pulling speed a bit. Doors now also open when you get pulled from outside of the house.
Bug fixes
We fixed some problems/bugs we had in V1.05. One bug we fixed is when the monster spawns in front of you, you won’t be pulled by the monster. The second one is when the monster spawns in front of you, but at the same time spawns into a mountain/hill. We fixed that by letting him despawn and spawn seconds later.
Little changes
We added two medicine spawns. We won’t tell you where they are >:). We also added some text in the lower right corner so you can see what version you are playing.
**CHANGELOG
**- Added fences, so people can see how far they can walk into the forest.
Added an option menu in the main menu.
Added text in the lower right corner that displays the version you are playing.
Added two medicine spawns.
Monster changes:
The monster now walks a lot faster, depending on how many medicines you have.
You get pulled towards the monster faster than before.
Doors now open if the monster is pulling you from outside of the house, while you’re still inside.
Bug fixes:
You now can get pulled towards the monster if he spawns in front of you.
If the monster now spawns in a mountain/hill, it will despawn.
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