So, in the past few months, we’ve been trying to put together one of White Lie mechanics: while exploring the world in search of your owner whereabouts, you will find some mementos of the time you two lived together. Interacting with these mementos will get you to live the memory kept inside of it again, knowing what you felt the experience you lived with your best friend, through the lens of a plush toy.
The first memory we are creating is from a time Emma read a book to Greg. She was not satisfied with the book’s ending and decided to play and change its ending. Below are some images of what we are creating around this theme and how the game will look during this particular story.
A lot of the game will revolve around these memories, so our next step is create some experiences and try to pass a feeling to the player through their stories. We are trying to create ways to tell our character stories, so the player will feel connected and immersed on the plush rabbit loneliness.
See you next time!
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