Game
Boring Man - Online Tactical Stickman Combat
11 years ago

Boring Man v1.0.6 is now available


Download here!

Vote Steam Greenlight here!

Added

  • Added new map Arena

  • Added new map Boring Man Fields 2

  • Added new map Arctic City

  • Added Autobalancing. This can be disabled in bm_settings. Server will make a balance check every 15 seconds

Fixed

  • Fixed silenced pistol and underwater AR making action text on clients

  • Fixed ammo being displayed incorrectly

  • Double damage has been changed to triple damage

  • Super speed now affects fire rate and reload speed

  • Fixed movement key input when the window loses focus

  • Fixed votebans not modifying banned.txt when the player quits

  • Removed custom maps (can still be downloaded from website)

  • Menu is now borderless

  • Doubled screen resolution for testing

  • Fixed votebans getting messed up with player joins/quits

  • Fixed the sniper scope not resetting when swapping weapons off the ground

  • Fixed a stack overflow issue with the max life mutator

  • Fixed spectators/unjoined players not counting towards player count

  • Changed chat bind key default from Shift to Ctrl

  • Fixed team-kill messages coming up blank occasionally

  • Polished Tutorial mode a little

  • Fixed Fusion Cannon not outputting damage correctly

  • Fixed some instances where client players would vibrate

Weapons

  • Taser and EMP now force players to drop their primary weapon

  • Dynamite can now be blown up prematurely with explosives

  • Suicide vest can now be disabled by the taser, only when activated

  • Musket now requires reloading

  • BFG will not spawn if a player in the game already has it

  • Ammo pick ups do not effect the BFG

  • Decreased the BFG’s ammo count

  • Increased musket’s fire rate and ammo

  • Decreased musket’s damage

  • Increased double barrel’s damage

  • Increased Fusion Cannon’s damage

  • Increased lever action’s damage

  • Increased revolver’s damage

  • Increased old pistol’s fire rate

  • Decreased SMG’s projectile speed

  • Decreased Light Rockets pushback and fire rate

  • Increased Light Rockets damage



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