Game
Boring Man - Online Tactical Stickman Combat
11 years ago

Boring Man v1.1.7.1 is now available


I actually really sat down and played my own game last night and all evening today, and realized I’ve been neglecting a weapons house cleaning quite a bit. I’ve been so caught up with work and fixing the netcode I forgot to fix the weapons themselves.

So a bit of weapon rebalancing was in order. If a weapon got a nerf, it was because I felt it using it was a mindless activity you could farm a lot of kills with or hurt the game balance in its own special way.

Any buffs I gave to a weapon I felt like I was struggling far too much to keep a decent kdr with (compared to the regular or OP weapons)

Fixed/Changed

  • Pingable servers are now sorted to the top (correctly..)

Weapons

  • Increased fire rate of the assault rifle

  • Increased fire rate of the power rifle

  • Slightly increased chain gun damage

  • Decreased damage on the acid gun

  • Increased damage on the machine gun

  • Decreased push back on the light rockets

  • Increased accuracy of the musket

  • Acid gun now has damage fall off

  • Increased damage on the plinger

  • Increased damage on the pump shotgun

  • Increased damage on the double barrel

  • Increased dual pistol damage and fire rate

  • Increased bolt action’s reload speed

  • Decreased jet pack’s jump height

  • Fire no longer does damage while its fading away

  • Increased burst pistol damage

  • Decreased Rocket Launcher’s missile speed

  • Increased mortar’s reload speed

  • All melee weapons are now weightless



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