DevLog
So after mingling with the veteran players for a little bit, I balanced a lot of the weapons for the end game better. So if any of these changes make you mad, well, blame your fellow player.
Shotguns are vastly different now so you might have to re-learn how to use them.
Musket has a fancy new toy attached to it now to make it a little more viable. The damage and reload speeds have been drastically changed to reflect more like a real world musket.
Lastly, the Shooting Range is available! Feel free to share your best times and see if you can get the best. I’m only able to get 1:10…
To play the new update, you must redownload the game. You can get the game ad-free by downloading it from my site.
http://spasmangames.com/boringman/
Added
Added Shooting Range area, that comes with a time trial target mode.
Added kill feeds to remote console “API”
Fixed/Changed
General: Fixed Weapon Select menu opening and closing while typing a message
General: Fixed explosions being able to heal in some cases
General: Can now see Zombrains money on scoreboard
General: You now must be level 35 or higher to start votebans
General: Added “$” at the end of the IP address of vote bans in banned.txt, “@” for anti-cheat bans
General: Yes vote threshold reduced to 60%
General: Added mouse wheel to selecting weapons in weapon menu
General: Fixed reload sounds not following players
Maps: Added spikes to the sides of Factory
Weapons
Musket: Increased damage drastically, reduced reload speed drastically
Musket: Added bayonet as alt. fire
Long Rifle: Damage from last patch increase was a bug, damage officially increased from original stat (not as much as before)
All Shotguns (Excluding Old Shotgun): Projectiles been changed to special shotgun projectiles , which have no damage fall off but have very limited range
Double Barrel: Increased blast spread, reduced total ammo
Sawn Off: Reduced blast spread
Pump Action: Reduced total ammo
Trench Gun: Increased total ammo
Keymaster Alt. Fire: Increased blast spread
Keymaster Alt. Fire: Reduced fire rate, slightly reduced damage
Scoped Rifle: Reduced damage
Light AR: Reduced damage, slightly increased fire rate
Blaster (Spread Type): Reduced blast spread, increased damage, reduced fire rate
Blaster (Flame Shot): Increased damage, reduced fire rate
Gas Launcher: Increased fire rate, total ammo and magazine size
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