Dev Log
It’s finally here lads. The last major update.
I added a bit of content since people were wanting some so much, but its not a lot. I also tried to buff as many weapons as I could without thinking I would break them.
This does not mean I will refuse to update anything after this. Any future updates are possible, but they will be very tiny and only have bug fixes. No more content or changes or anything will be added.
Also “Dyson Pizza” won the billboard contest! It should now appear on the rooftops map. Congrats to Holy M. Results: http://i.imgur.com/uds32U0.jpg
I also might hop on to play tommorrow and stream it, lemme know if thats interesting.
Added
Added new map: Tutorial….?
Added 5 new Premium hats. I’m your new favorite developer.
Added an option to disable the mouse wheel (you can now use it to change weapons)
Added a server option to disable the TDM control point
Added a server option to enable Overtime
Added /steam <player name> and /id <player name> to REMOTE CONSOLE commands.
Added a (very) basic technical help section in the main menu
Added the ability to disable the anti-cheat for your server
Added video option to disable the “ghosts” in Climb mode
Added some more social media buttons for following me
Added the ability to disable the social media buttons, in bm_settings.ini under “SocialMedia”
Added a random weapon option in the weapon selection menu. My lucky machine.
Changed
Team Deathmatch: A control point will now spawn in the middle of the map if a round takes too long. If a team captures it, they will win the round. You capture it much more quickly than a Take Over control point.
Capture the Flag: Autobalance will now ignore flag carriers
Capture the Flag: Overtime will be initiated if either flag is not in base when time is up
Levels: Level is now capped out at level 100. You can no longer find gold tickets when leveling up.
Levels: You can now earn XP on custom maps, mutators and with bots without restriction.
Gold Tickets: Gold tickets are now found when the match ends (matches must be longer then 6 min). The longer the match, the more the chance increases.
Gold Tickets: Gold tickets can still be found in Survival chests for the same chance as before, however it still must be a stock map.
Levels/Gold Tickets: XP weekends have been replaced with Gold ticket weekends
Zombrains: Zomikazes can no longer explode during grace period
Zombrains: Removed speed increase from Zomikazes
Survival/Zombrains: AI enemies now have a hard set grace period of 2 seconds
Bots: New name generator and extended bot chatter
Replaced the “Thats All Folks” achievement with “The Beanjo Maneuver” achievement
Fixed
Fixed not being able to use mouse wheel while creating load outs
Fixed the team select menu getting stuck if you clicked a team you can’t join
Fixed grenade throws being delayed after firing a weapon with a slow fire rate
Fixed not being able to open the weapon menu while dead in Survival
Fixed stats page saying you had 1 less achievement
Fixed being able to hold the jetpack, skateboard, etc like a grenade
Fixed the boomerang flying forever if the thrower dies
Fixed being able to scope with weapons that don’t have scopes
Fixed being able to fire infinite fusion cannon rounds
Fixed low health sound looping when max health mutator is under 25
Fixed being able to shoot through some walls with sniper rounds
Fixed the host being hit by the chat flood protection
Fixed zombies in Zombrains not being able to be tased
Fixed being tased not stopping a skateboard
Fixed grenades having recoil when you have the hand cannon equipped
Fixed being able to charge the bow and fusion cannon while throwing a grenade
Fixed the stats screen experiencing lag if you have a large amount of play time
Maps
Altered some areas on many maps to get rid of camping spots (or make them less effective)
Boring Lake now has a sky walk between each base and the middle tower
Added TDM flags to each map.
Weapons
All SMGs and Uzis (Except Power SMG and Dual SMGs) no longer have weight, much like pistols and melee weapons.
Power SMG: Decreased projectile speed
Power SMG: Reduced weight
Bow: Decreased arrow pull back speed, not pulling back all the way will always give you low damage
Buzzer: Slightly increased accuracy
Plasma Shot: Increased damage
Light SMG: Increased projectile speed
Muleslapper: Increased reload speed
Acid Gun: Slightly increased damage
Rail Gun: Increased fire rate
Blaster: Slightly increased damage to all firing modes
Dual Pistols: Increased fire rate
Magic: Increased damage
Taser: Reduced reload time
Dual SMGs: Reduced weight
Boring Editor v1.4
Added the ability to add TDM flag spawns
You should not have to recompile your maps, but its recommended.
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