This is a small patch to tie up some loose ends before I start working on the next big update. It's mostly fixing bugs, crashes, and other problems and makes some pretty good optimizations for cloud saving and the server list. Hopefully you should be able to log in faster and the server list should act a little less janky.
There's some weapon balance and a couple new features to make this a lil interesting but it's not much, but this game is much more prepared if there were a sudden increase in attention!
Reworked Alt-fire: Grapple Hook
The Grapplehook can now switch between two different hooks, the first hook performs how it was before where it can only hook to walls, and grappling to new stuff like players/drones/etc has been moved to an exclusive function of the second hook. Players were complaining they didn't care so much about hooking onto objects as they did walls, so this alt-fire should let it be more flexible. You can still cancel grapple hook shots, and it will still slightly increase the reload speed.
Weapon Balance: Scoped Rifle
-Increased the Scoped Rifle's damage
-Increased the Scoped Rifle's fire rate
The weapon with the most balance feedback I got was the Scoped Rifle, much like the other original weapons, its stats ported over ended up pretty under-powered. These changes should bring it up to speed with the other weapons.
Weapon Balance: Trench Gun
-Increased the Trench Gun's reload speed
-Increased the Trench Gun's fire rate
The other shoguns have received some nice buffs, and its kind of left the Trench Gun behind. These changes should help it perform its role better when compared to its competitors.
General Changes
-Reworked the Spliff vice
-Multiple objectives survival wave no longer appear if there is only 1 player active
-Weapons banned last match by Captain’s Mode will now be immune to bans next match, this will be a setting you can turn off later
-“Surfaces” video option will now save your setting and should work properly, set this to 'Multiple' if you're having issues with low GPU memory, such as DirectX crashing or water/lava being invisible.
-Optimized cloud saving and the server list
-Fixed a bunch of bugs, crashes, stutter problems, etc
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