Game
Belgrad: Curse of the Castle
10 years ago

Bosses are all done!


The title says it all. Each and every major boss for Belgrad: Curse of the Castle is done. Now, I’m working on adding those good little story bits. Perhaps the game will take a few more weeks instead of months to finish. …maybe. Don’t count all your chickens just yet.

…and for those of who are wondering what Belgrad: Curse of the Castle is, it’s a Metroidvania set in a castle, and quite clearly “borrows” elements from Castlevania. …the good ones, mostly.



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Resistance is futile.

Back in the old days, you could just flash between these two frames to make dynamic lighting, to show something's flashing in front of her.

I'm just gonna use the other frame to indicate the lights are on. No flashing required.

I guess I can show these things on April Fools day.

They are NOT going into the Robot Maid game, but they're still in the code.

Screenshots for Belgrad: Curse of the Castle

...another fine mess you got yourself into.

I'd better stop sharing these cutscene moments. I'm almost there.

Don't worry, I backed up the other one, but I'm going with this for the alien spacecraft. Part UFO, part retrofuturist rocket, and only three tentacles for the tripod look.

...let's be honest, I'm a character designer, not a master of hi-res pixel art.

This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.

Whoooooa, we're halfway there!

...in terms of cutscenes.

There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"