Game
Belgrad: Curse of the Castle
10 years ago

Bosses are all done!


The title says it all. Each and every major boss for Belgrad: Curse of the Castle is done. Now, I’m working on adding those good little story bits. Perhaps the game will take a few more weeks instead of months to finish. …maybe. Don’t count all your chickens just yet.

…and for those of who are wondering what Belgrad: Curse of the Castle is, it’s a Metroidvania set in a castle, and quite clearly “borrows” elements from Castlevania. …the good ones, mostly.



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Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

Plan B for this sequence.

Now with real-time cleaning action, and a stretching sprite for the arm.

Shocking.

Positively shocking.

Testing out a tentacle...

Screenshots for Belgrad: Curse of the Castle

As the first major cutscene, I have to show the scale without going crazy with drawing too much.

As such, these two DemoBots up front do a bit of acting, and we never see them again.

Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.

The DemoBots need graphics for cutscenes, too. Yes, they become a joke as the game progresses, but they're a natural enemy for a robot maid.

Well, this might give you an idea of the kind of scope my cutscenes will go.

I probably should hire voice actors, but I think I'd rather do what I can without money first.

Once again, I felt like compiling a font I made into a sheet.

Why? So YOU can use it and modify it, and so you won't get sued by Monotype for using Arial in a commercial project.