Game
Belgrad: Curse of the Castle
10 years ago

Bosses are all done!


The title says it all. Each and every major boss for Belgrad: Curse of the Castle is done. Now, I’m working on adding those good little story bits. Perhaps the game will take a few more weeks instead of months to finish. …maybe. Don’t count all your chickens just yet.

…and for those of who are wondering what Belgrad: Curse of the Castle is, it’s a Metroidvania set in a castle, and quite clearly “borrows” elements from Castlevania. …the good ones, mostly.



0 comments

Loading...

Next up

There. The hand is drawn.

...now I've got four more angles for this hand to be drawn in, then I'll copy-paste and mirror them for the other hand.

Also, I've added a timer for scoring and convention reasons.

It doesn't matter if you're drawing in pixels, by hand, or with polygons. Hands are hard to draw, period.

The hands have now been drawn.

Now, I'd better program something that does the math for me to do that polygon-blending trick.

No, this is not the final boss. This is the boss of the last mainline level. There's a difference.

Also, I'm so glad I can pull off stuff like this. There'll be two more forms, though.

Testing out a tentacle...

Part of the debugging experience is making sure enemies don't spawn in walls.

...but this is a great way to show off the shotgun in action.

I want to do a magic trick that can morph the polygons from one position to the next. I'm doing the keyframes first, then I'll make them automatically do in-betweens with math.

Drawing fingers in perspective is hard, but it'll be worth the effort.

Also not the final boss. Again, I may have gone a bit too far in a few places.

Now that the rigs for this boss are done, I'd better get around to animating them.

Screenshots for Belgrad: Curse of the Castle

So it begins.

It doesn't help that the three forms share parts, but not body arrangements, but nobody's perfect.

...hopefully, people will see this guy as an homage, and not as infringement.