Game
Boulders: Puzzle
5 years ago

Boulders: Puzzle version 1.0 released


Boulders: Puzzle is closing in on leaving early access.

All the functionality is in place with level editor and sharing.

Major areas to be adressed is:

  • Level editor - I'm considering more of a free fly camera as the game camera for level editing feels a bit limiting.
    UI need a bit of love as well and to tie it together with the look of the game while playing.

  • Visual look - This is too difficult to set, I keep going back and forth on what looks good, but I do think it has improved a bit.

  • Quality of life and bugs - Doing my best to bug test but hopefully the game will get some traction that will most hopefully make me aware of any bugs and quality of life polish to fix.

ingame.jpg


0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday

Successful landing

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Runestones: from concept to in-game model🗿

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.