Been working on new update lately
Here's a few screenshots of me working on Foxy
He will work different from how he did in FNAF 3, and his new behaviour required me to make him more and more transparent with time, but due to me incorrectly placing "=", instead of "<=" in color check function, he quicly became not transparent, but negative
Usually, Godot doesn't allow to set color values to negatives, but it seems that it can through code. I hope I will find this bug a good use someday
Moral of the story?
Sometimes you can screw up even a x = x-1 function
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